sentience.fragment
Saturday, May 23, 2009...
My Apps. Let me show you them.
I have plenty apps on my iPhone. These apps go through a rigourous screening process before they get a permanent "stay-tus" [sic] on my phone. The apps must be useful, and then used and then used often enough to keep it useful. Apps that become unused will be removed to make room for new apps that come in. Anything else that doesn't meet my usefulness requirement are removed at once. Apps also need a nice icon to pass, but it's generally quality of app over icon design.The way I arrange my apps can be seen in the stretch of 108 apps (2 are bookmarks) above. I'm currently restricting myself to seven pages. There's plenty more apps on iTunes. As you can see, the "Home page" is now my app landing page, with the App Store and other internet apps with 2 blank spaces for new apps to enter and be "processed". Page 2 is the Home page with my Calendar and other default apps. The next few pages have games and/or simulators covering the top 2 rows and other groups of related apps on the bottom. The apps arranged here go based on popularity, with some exceptions.
As I mentioned some time ago. I don't go "Hey, Big Spender" on apps. I wait for apps to go free then buy them. That's cheap, but still anytime better than Jailbreaking and getting the apps scot-free. When I do buy apps, these don't usually cost more than $5 and stay mainly around the 99 cent range. Mostly games.
Go ahead and use my arrangement ideas, I won't do nothing about it. Plus, the apps on my iPhone? I personally recommend them all if you wish to get them as you please.
Saturday, May 16, 2009...
Stealth Obtainment Tactics
Let's see... where was I...I caught Star Trek, which was awesome considering I never saw a single Star Trek anything before.
I bought The Orange Box from a good guy on eBay for $35.
I painted something on a big canvas, something I wouldn't really want to do on a rush schedule again (more on that soon).
I also just finished a tech demo of a mobile game for the Flash Lite 2 platform. A game, which I mentioned somewhere on Twitter last week, that would make Hideo Kojima roll in his sleep. Turns out, not really, but it's a start. "Shadow Babel: STEALTH OBTAINMENT TACTICS" is my "homage" to the Metal Gear Solid series. It's your basic go-around-a-maze-and-get-stuff game, avoiding lasers and what have you. You play a guy in a cardboard box somewhere after the time of the non-canon Ghost Babel spinoff (see the reference now?)
I did manage a working piece of game, as well as having it on a real flash-enabled phone by sheer luck. There's still plenty of glitches and navigation problems. After all, this game was made in 4 days of production. I plan to at least get some levels in because creating the game was actually fun. I have the resources and sprites at the ready, so why not?
I'm gonna be on Twitter more often than I can post a blog entry. I wish there was a way to post Tweets as blog posts, but that ain't gonna happen.
Labels: Games
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Apple Fanboy, Design Student 

